
This macro combines several of my favorite things.
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Searches for "Who is ...?"Who is calling? Such a simple query. I also enjoyed that enough people asked Google "How to levitate" that it was ranked the ninth most searched for topic in the How to section.1. Who is God
2. Who is who
3. Who is lookup
4. Who is Jesus
5. Who is it
6. Who is buckethead
7. Who is calling
8. Who is keppler
9. Who is this
10. Who is Satan
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TOKYO (AP) -- Cat and mouse may never be the same. Japanese scientists say they've used genetic engineering to create mice that show no fear of felines, a development that may shed new light on mammal behavior and the nature of fear itself.
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The Living Dead
In every almost every mythology there exists an avatar for death. Whether personified as the Grim Reaper or Hades, theme of mortality permeates all human consciousness as a necessary part of life. Language denotes a symbolism of death in synonyms such as passing, departure, and laid to rest. However, there often exists an in-between state that explores the ambiguities of mortality where humanity’s fear of the unknown can manifest itself. They can go by many names: the undead, ghouls, specters, and zombies, to name a few. These creatures existing somewhere between life and death, are often connected to another state of being, whether an afterlife or something worse. In this essay we will briefly analyze the meaning of one such story and how it has changed in the annexation into the American culture and the implications of this change. This is the story of the zombie.
The “zombie” originates from Haitian Vodou where it was believed that a bokor, a sorcerer, could trap a person’s soul and turn them into a mindless slave. The bokor’s victim would fall into a coma-like state for days, and be buried under the assumption of death, after which the bokor would retrieve the “corpse” shortly before it reanimated (Wilson). At least one man claimed to have been the victim of a bokor’s “zombie powder” sparking scientific interest in the possible medical mystery, but no conclusive evidence in zombie rites was found (Wilson). The folklore of the zombie was transported to America by authors such as Zora Neale Hurston where it became entangled with other imaginary practices of “voodoo” such as voodoo dolls (Gallaher). America quickly became fascinated, or terrified, by the idea of zombies.
Zombies have since lost most of their connection with their magical origin. They no longer work on plantations at the command of their master but instead hold an insatiable appetite for human flesh (Brooks, 18). The rites of zombification are no longer administered by a mystic, but are instead forced upon a victim through contact and infection, through virus, radiation, or chemicals (Wilson). The infection “is 100 percent communicable and 100 percent fatal” and it only takes one individual zombie to begin an outbreak (Brooks, 3). Films such as Night of the Living Dead and 28 Days Later have cemented the zombie as an object of terror and fascination.
The horror of hordes of undead is nothing new or exclusive to American society. Other popular monsters, including vampires, werewolves, and mummies, all share similarities to the current manifestation of the zombie and analogues to these creatures can be found worldwide. The epic poem Gilgamesh makes mention of zombie-like creatures:
“Ishtar said, ‘Please, Father, I beg you,
give me the Bull of Heaven, just
for a little while. I want to bring it
to the earth, I want it to kill that liar
Gilgamesh and destroy his palace.
If you say no, I will smash the gates
of the underworld, and a million famished
Ghouls will ascend to devour the living,
And the living will be outnumbered by the dead.’” (Mitchell, 136)
The apocalyptic scenario presented here follows the same plot present is most zombie stories with humanity suddenly facing the grim reality that for the first time in ages, they are prey. Often, survivors find that they themselves are a greater threat to their survival than the slow moving zombies as stress and hysteria set in and cohesiveness disintegrates.
In this telling of the zombie story, the zombie no longer represents a supernatural threat, such as vengeful gods or powerful sorcery. The agents that transform them are now the same terrors that we must face: mysterious pathogens, radiation, chemical mutagens, all transmitted by people we used to love and trust. The zombie can represent cultural apprehension and ethical dilemmas in the same way as Mary Shelley’s Frankenstein, which has also enjoyed success in the mythologies of film (Cole). The zombie shows us the incompetence of our governments; heighten the discord of our society, and the inevitable collapse and consumption of the things we love (Cole). The undead terrify us because they are us, transformed into something we scarcely recognize, devoid of humanity (Brooks, 15). Zombies make us face the things we fear most.
A zombie apocalypse is the ultimate disaster. Although it is likely, and hopefully, a completely fictitious possibility, that has not prevented organizations from utilizing the ghoul as a tool for activism. The Zombie Squad, an emergency preparedness advocacy group, utilizes the metaphor of undead hordes to promote emergency preparations, stating,
“Zombie Squad realizes that it is quite possible for someone to live their entire lives without encountering the undead nuisance. However, we hold fast to the belief that if you are prepared for a scenario where the walking corpses of your family and neighbors are trying to eat you alive, you will be prepared for almost anything.” (Zombie Squad)
In addition to the Zombie Squad and survival guides, the zombie horde has become a parade of sorts, with participants being “bitten” by a growing zombie mob, converging on a location, and then dispersing (San Francisco Zombie Mob). Occasionally these events take place to draw attention to a public event, such as a mayoral debate (San Francisco Zombie Mob).
For as long as any cultural malaise exists, we are likely to only see an increase of the undead in our lives ― hopefully only as a hypothetical.
Works Cited
Wilson, Tracy V. . "How Zombies Work." Howstuffworks. 11 Dec 2007
Gallaher, Tim. "Zora Neale Hurston." 1996. 11 Dec 2007
Brooks, Max. The Zombie Survival Guide. New York, NY: Three Rivers Press, 2003.
Mitchell, Stephen. Gilgamesh. New York, NY: Free Press, 2004.
Cole, Liz. "Zombies." GreenCine. 2005. 11 Dec 2007
Zombie Squad. Zombie Squad. 11 Dec 2007
"San Francisco Zombie Mob." San Francisco Zombie Mob. 30 Oct 2007. 11 Dec 2007
His style of facial hair has become known as the Fu Manchu moustache although Rohmer described his character as possessing no such accoutrement.
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In immunocompetent persons, candidiasis is usually a very localized infection of the skin or mucosal membranes [1]:
- the oral cavity (oral thrush)
- the vagina or vulva (vaginal candidiasis or thrush)
- folds of skin in the diaper area (diaper rash)
- the nipples while breastfeeding
- the penis or foreskin
- the armpit
- the ear
- the skin around the nostrils or in the nostrils
Candidiasis is a very common cause of vaginal irritation, or vaginitis, and can also occur on the male genitals. In immunocompromised patients, the Candida infection can affect the esophagus with the potential of becoming systemic, causing a much more serious condition, a fungemia called candidemia. [4] [3]
Children, mostly between the ages of 3 and 9 years, can be affected by chronic mouth yeast infections, normally seen around the mouth as white patches. However, this is not a common condition.
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Hough was engaged to Zach Wilson and originally planned to marry on August 8, 2007 in an LDS (Mormon) temple, but has postponed her marriage. Zach Wilson since has listed his profile as single on his MySpace site. She has also been romantically linked with Kevin Connolly of Entourage fame, who recently gave her a diamond ring and admitted that he is "actively pursuing" Julianne, although Julianne denies a romantic relationship.
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Release date
The release date has been the subject of massive speculation, but as of November 23, 2007, Electronic Arts has maintained its tentative Spring 2008 release date.[5] On October 24, 2007, Wright stated that Spore was in a fully-playable build, and would be ready in roughly six months.[6]
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Facts about videogames
What are children?
What is a videogame?
What constitutes violence?
What are we not talking about?
addiction
Examples of violence
Depict
violence as widespread in medium
Show the accessibility of violence
History of
ESRB
What affects might violence have on children?
Social
learning
Increase aggression
Interactive
aspect (murder simulators?)
Desensitize?
Expert
opinions
Disclaim
Children
and adults are different
Compare to
other media (analogues)
How are videogames assessed
differently from movies?
Compare violent depictions in
analogues
State other
benefits of videogames
Social
Learning
Coordination?
Possible social messages
State other
harms of videogames
Obesity? (more, less, or similar to
television?)
Gender roles?
I love
videogames!
More
research needs to be done
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The Town Council bans Taylor from having fun in Bonanza, and when her friends start bragging about all the good times they are having without her, Taylor has a surprising reaction. Sophia steams when Blaine shirks his cooking duties to become a pool shark and gamble his buffalo nickels. There's a new sheriff in town after the Council expresses the need for a law enforcer. Guess who...?
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http://www.youtube.com/watch?v=w6wLO5pI8wU
http://xroads.virginia.edu/~UG97/remus/toosharp.html
http://www.anansi.org/webwalker/story1.htm
http://www.juntosociety.com/native/nezperce5.htm
http://l3.ed.uidaho.edu/ShowOneObject.asp?SiteID=34&ObjectID=91
http://www.sacred-texts.com/afr/jas/jas001.htm
http://fairiesworld.com/anansi.shtml
http://en.wikipedia.org/wiki/Anansi
http://www.pantheon.org/articles/a/anansi.html
http://www.sacred-texts.com/afr/jas/
http://www.anansistories.com/Anansi_Spider_Man.html
http://en.wikipedia.org/wiki/Coyote_%28mythology%29
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wrapping it up with a handy lyric sheet and chord chart so you can play the son
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In June, Viacom announced its purchase of Neopets, a virtual pet website. That December, Paramount announced it would acquire DreamWorks. All indications are that the whole of DreamWorks - both live-action film and TV studios, albeit not the DreamWorks archive - which was sold to a group led by George Soros in March 2006 - (nor the animated unit, which was not part of the deal) will remain owned by Viacom, even though CBS acquired Paramount's own TV studio.
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